how-to-jump-cs1-6-1
How to jump CS1.6
About jumping:
Strafe Jump (hereinafter SJ).
Is the main feature of physics version 1.6. This technique allows the player to make a jump in an arc, and not in a straight line. Suppose you need to jump over a right angle in one fell swoop.
This is done like this: press forward for acceleration; At the same time, let go forward, click the left stop, press the jump and begin to smoothly lead the mouse to the left; clamp the squat only before landing to fly further. SJ is the basis for all other techniques and for multi -lineing in particular.
Multi Strafe (MS).
Is one of the most difficult. Allows you to gain speed when flying.
MS is performed as follows: accelerate and jump; During the flight, click the right Strelif and turn the mouse to the right for a short time; release the right shoot, click the left and give the mouse to the left, respectively; Continue to do it non -stop until you land. To make it easier to learn and feel acceleration, put on any sv_gravity 200 carriage for a longer flight.
Two of the above receptions make it possible to jump much further than with a normal jump.
Long Jump (LJ).
nongamstop-casinos.uk />It is performed as follows: become at an acute angle to the edge of the surface from which you are going to make a jump; Squeeze the right Straif for acceleration simultaneously forward; In several tenths, before repulsion, start leading the mouse to the right; Click the jump, trying to push away as close to the edge of the surface; release the jump button as soon as you pushed away; Perform MS in flight; Just before the landing itself, click the squat.
Months can go to training LJ, and there is no limit of perfection here. I can only say that a regular jump with a knife gives you a length of 210 units (this is a conditional unit used in card building). The world record today is 253 units. You can apply LJ on many maps, jumping into a profitable position. It makes no sense to bring all jumps on the cards. Use only the rule: if you fail to jump somewhere, but you fly relatively close to the right place, be sure that this jump is to do, maybe.
Bunny Hop (BHOP).
In our opinion – jump:
Here’s how it is done: click forward for acceleration, at the same time go forward, click Straif to the right, press the jump, start smooth movement of the mouse to the right; As soon as you land, press the jump, let go of the right shoot and click the left, start moving the mouse too to the left.D.
Using the gap button, the jumping off is very difficult to perform, because in order not to lose speed when landing, you need to guess the moment of jump to milliseconds. The jump is trained faster than all other techniques.
Serfing.
Sliding up or to the side along an inclined surface, the angle of inclination of which does not allow to rise to it in the usual way. Full surfing is possible only at 99 FPS.
It is made very simple: come close to the inclined surface, keep the sight straight, look at the wall, not up. Squeeze W and control the mouse movement to the left and right so as not to slide off the surface, or to the contrary to go in the right direction.
Fast Running.
Is recently an open element. Allows you to move on the card a little faster than when running with a knife.
Very complex in execution: accelerate and jump; Make MS in flight; By landing, make an element of jumping; Repeat. This can be significant, since on some maps the contrays and fuhs resort to certain places with a small interval.The implementation of this technique will win for about 2 seconds, which can contribute to more acute attacks.